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Tuesday, 5 November 2013

Return of the mini


Apple vs Microsoft, Mac OS vs Windows, Mac vs.... what? Well, pretty much any appropriate collection of components, actually. 

Whereas Apple have always been able to write their software knowing the target hardware quite precisely, Windows runs on what is, too all intents and purposes, an infinite variety of machines. 

But Microsoft has always been lousy at promoting its real strengths. I mean, they don't write their adverts, they buy a company in to do it for them, yet their campaigns are still rubbish compared with Apple's. Just look their (slightly unsettling) "we built a shop in your front room" advert compared with Apple's well-written "I'm a Mac"/"And I'm a PC" campaign. (Amusing enough to distract anyone from mentioning Apple's underlying assumption that being short-sighted, overweight and middle-aged were all attributes that made you uncool.)

I don't think I've ever thought Microsoft was a wonderful company but in the face of the Apple Fanboys' evangelism I've often found myself provoked into arguing its case against Apple's. That hasn't stopped me buying Apple products: I *love* my iPod, although I wouldn't buy another iPhone, having fallen once for Apple's assumption that their consumers will upgrade their hardware to keep up with their amazing software developments (and I DON'T mean that sarcastically). 

Indeed, I was amazed when less than a year after releasing the first iPhone, Apple had the effrontery to market the second model as "The iPhone you've been waiting for". (Cue Apple Fanboys everywhere: "This is the 'phone I've been waiting for. These are not the 'droids we're looking for.")

And then Windows 8. 

I don't like it. At first I thought I just needed to adapt to the new interface but, months on, I really find it irritating still. So, I've bought a Mac Mini, which I'm going to trial at home first, and today I unpacked it. I love an "unboxing" and it has to be said that Apple's packaging is another area in which they seem to operate with unfailing style. 

Actually, I ran a Mac Mini at home a few years ago but the operating system has moved on considerably since then: I understand that I am now running 'Mavericks' (which I think I'd feel a bit awkward saying out loud). I must say I'm enjoying it so far but I always enjoy setting things up (even Ubuntu!). But, to be honest, my only real reservation is the Apple crowd thinking they've 'won'. Hey, I'm am MAD about Office365 :-)

Friday, 14 June 2013

What makes a good developer?

Quite often when I talk to people about IT development, how projects should be run in order for them to be successful, I use building as an analogy. Let's say you wanted an extension on your house or even a new house. First of all, you'd have to have a think about what you wanted and then you'd probably talk to an architect. The architect will listen to your requirements, perhaps set you straight on a couple of ideas and possibly make a couple of suggestions of her or his own. This is analogous to the stage of an IT project when we first engage with a client and make our proposal.

At some point more detailed plans are required - showing, perhaps, where the outflow pipe from your jacuzzi will run - and this is equivalent to our systems design, the specification that is written by a systems analyst. This stage of the process, which I wrote about a few months ago, is critical to the success of the project. It details our understanding of what the client has requested and we won't start work until that document has been signed off.

So far, so good. We've reached this stage by talking to the client, starting in broad conceptual terms, then getting into more detail and ultimately documenting the project to the point where they can say "Yes, that is exactly what I want. Build it!" On our side, we will have worked out precisely what's involved so that we can give an accurate quote for the work and, crucially, plan the work into our schedules so that we can tell our client precisely when the work will be delivered. It is this process that is a key part in making good on our promise to deliver IT systems on time, on budget and to spec.

It is at this point, then, that the developer gets involved and, if you're not careful, this is where it can all go horribly wrong. You see, being a good developer is about so much more than being able to write code. In fact, in some ways, that's the most trivial part. When we interview for developers at Meantime, we assume they can write code or why else would they be coming for a job with us? (Which isn't to say that they don't get a thorough technical interview from Steve!) The qualities that we're looking for before we employ someone are a little harder to pin down. But I've been in IT for 25 years now and I have met an enormous number of developers, and in this post I'm going to detail some of the things that I think contribute to making a good developer.

One of the most important qualities is sense of place within both the team and the business. One of the worst developers I've ever worked with described himself, without irony, as "the talent". A good developer recognises that he or she is part of the project lifecycle. They appreciate the work that has taken place before a project reached their desk and also respect that work. A developer who thinks they know better than their colleagues or even the client, is not going to deliver what has been promised to the client.

And this sense of place should come from having empathy, which in turn should lead to some serious consideration about what the end users' experience of the software will be. Using good software should be like reading a good book; you should be barely aware that you're doing it. It should be intuitive and responsive. In fact, it is this consideration that has made Apple's products so successful over the years and which is the major flaw with Windows 8. A good developer will put himself in the users' shoes, thinking how will they know what to do, how can I help them through the process and how will I let them know when they've finished? As I've said elsewhere on this blog, the user interface is 5% of what the developer does but 100% of what the user sees.

A good developer will also be a team player. That's a hackneyed term, I know, but it's a useful one. In many ways this is an extension of my first point but a good developer will work well in a team in several respects. Their code will be well laid out and well commented in order to assist any developer who comes to amend it later on. They will respect the change control process, such that their work doesn't overwrite anyone else's - so this is that sense of place, again - and they will understand where they fit into a project, respecting what their colleagues are doing. A good developer will be happy to share knowledge and enjoy teaching. (Conversely, a bad developer won't share information.) A good developer will also take feedback - whether it's from the testing team or from the client - in a constructive way, understanding that it is a contribution to the process.

So that sense of being a team player also extends out to the people in the company who aren't developers and out to the client too, because any project is a team effort that involves the client. I'm always warmed listening to Meantime developers talking to clients, being friendly and helpful. And that sense of being a team player also manifests itself in making the brews!

Perhaps one of the more specific characteristics that I believe goes to make a good developer is finishing. That sounds a bit odd but you'd be amazed how many developers don't finish. I think this comes sometimes from not being clear about what they're required to do (which is why a good spec is required) or perhaps just because they can't stop tinkering! Over the years I've seen many a developer convince themselves that they have nearly finished a piece of work, only for it to run on and on. And these developers also seem to end up with more bugs being raised against their work. An understanding of what a piece of work consists of is essential to being able to plan it and also to knowing when it's done.

This list may not be exhaustive, but there is only one final pair of characteristics I want to mention: enthusiasm and enjoyment, and I think these are probably two sides of the same coin. I can think of countless times over the years when our technical director Steve has shown me a piece of work that he's pleased with and even this month he has surprised me with a beautiful little piece of a user interface. Simply beautiful. Readers of our newsletter and our followers on Twitter will be aware of Paul's brilliant work in turning a Raspberry Pi into our office Jukebox. You might think that building web pages is just about laying elements out on a page but, in addition to being a great designer, Lou soaks up HTML5, CSS3, W3C compliance and DDA with an appetite that never fails to impress me. The evidence is there in the tens of thousands of lines of code that Danny has written for one of our largest projects and, most rewardingly for me, in the stunning progress that our junior developer, Jack, has made: he's now working on live projects and that's months ahead of what I expected.

There are other people who make a huge contribution to Meantime's success, none of whom I would be without, but this post is about the developers and, as I think you can probably tell, I'm delighted by the team that we have. A bad developer is like a bad builder; they leave you with disappointing results that can cause you problems for a long time after the job should have been finished. It may be obvious to say that to have a successful IT project you need good developers but there is a further point here: you need a good team. This is why I'm strongly against outsourcing and off-shoring because that team should include the client, too. Recently, the sponsors of a project we're doing at Heathrow asked whether the developers on the project would like to come down to visit. More than anything else, that told me that Meantime has great developers who do a lot more for the business than just writing code.

Thursday, 14 March 2013

Banking on failure

Over ten years ago I was working for a Major Retail Bank (MRB) and I was responsible for testing their first fully online Internet banking application. I had two teams of around twenty people, one in London for a sister bank and one at head office in what, at times, felt like the Arctic circle.

We had cabinet upon cabinet of manually completed test scripts as well as automated text tools checking the less popular browsers. In each location I had two or three test coordinators running the teams on an operational basis and I had an excellent boss, Cameron Mealyou, supporting me strategically. With all this in place, we delivered very high quality testing and the live launch went without a hitch.

A short time later, a minor amendment was required to the software, effectively a change to some help text. Perhaps on another, lower profiled project I might have agreed to some localised testing but this was an Internet banking system; we couldn't afford a single incident to undermine customer confidence. Thus, I proposed a full regression test, employing the full test team for a week, thereby causing a week's slippage to the delivery of the next release.

This suggestion proved to be unpopular with the programme manager and matters became heated. Having stated my case once I couldn't see the point in labouring the point, so I told the PM he was welcome to over-rule me but that I wouldn't sign off the change as tested. I think it was pretty clear that overruling me would have made my position untenable and he reluctantly agreed to the test.

The testing produced three significant bugs.

When the bugs had been corrected and the release was live, I was in the pub with the development manager, I nice chap called Neil. After a couple a beers, he said to me "You couldn't possibly have known those bugs were there." Which is an odd thing to say, isn't it? We don't test because we know there are bugs, we test in case there are (although that is usually the case).

A few months later I moved on to a new contract. I was told the test teams would be wound down "because we never have any bugs in the live environment." This is like saying "I think I'll stop exercising because I never have any problems with my fitness"!

I've been reminded of this a few times recently when I've encountered problems with my bank's banking software and also because of the high profile issues that have been reported in the press. These problems point - undeniably - to a lack of testing.

And it's not that testing is particularly complicated. It's mostly a combination of common sense, rigour and a conscientious approach (rather well suited to those who are a little OCD). It is, however, pretty expensive: there's a lot of preparation involved and the process itself is time-consuming. On many occasions I saw a project manager attempt to cut testing time in order to hit a deadline and this is a classic reason for bug-ridden live releases.

So, my message to the banks is: stop scrimping on the testing and support your test managers.

Friday, 16 November 2012

Systems analysis: the neglected step in the journey.

When I was first working in IT, I was used to coding from a specification. I was so busy struggling with Cobol, JCL and DL/1 - yes, I'm that old! - that I didn't stop to think about where these specs came from.

A couple of years later I was working for VSEL amending some programs (as we called them in those days) and having been told what we needed to do, we'd look at the existing code and the database and work out what to do, often coding as we went.

It was only on my first contract that I began to see a better way of doing things. There were some people on the development team who didn't write code but whose job was to write these specification documents that I remembered from my first job. We all sat in one open plan office and each developer worked with one systems analyst.

I found this tremendously interesting, especially as I began to get a say in how the programmes might work,  and over the course of my next couple of contracts I made the transition from developer to systems analyst.

At this point, you might well be saying to yourself "this is all very well but what's a systems analyst?"

Good question.

The business analyst collects the business requirements. So, for example, a new system might track books in and out of a library and each card holder is allowed to have three books at any one time for up to a fortnight. That's a nice simple piece of business analysis.

The systems analyst, though, has to design the system, the database and the logic. It's the systems analyst who will typically find the gaps in the business analyst's documentation, sending them scurrying to the client with questions like "but what happens when the card holder has had a book for a fortnight?"

It is this final specification that the developer will code from and, whilst the developer has some leeway in exactly what they build, it is that specification written by the systems analyst that determines what will be tested. The programme should do what the specification says and no more.

Of course, this additional step appears to be very time-consuming and it is but, as is so often the case when a company does things properly, it pays dividends. The approach that simply sets the developer coding with a bunch of requirements often means that the developer will get halfway through before realising that he needs to go back and change something he's already written. It means that the client isn't suddenly presented with quite fundamental questions during the build process, which may be a little unnerving. And, in a constructive way, it presents a contract between the analyst and developer, who have agreed what is being built. If the requirements change and the spec needs amending, the developer can very reasonably ask for more time.

Furthermore, the specification forms an excellent basis for system testing, as it details precisely what the system is supposed to do.

As a business, Meantime prides itself on delivering on time, on budget and to specification. The systems analyst's role is key in helping us to keep this promise to our clients.

Friday, 1 June 2012

The important art of business analysis

"Hello. Is that the garage?"
"Yes, it is. Good morning. How can I help you?"
"I'd like to buy a car, please?"
"Great. We'd certainly be pleased to help you with that!"
"Oh good. Can you tell me how much it will cost?"
"Er..."

Well, OBVIOUSLY, you wouldn't go into buying a car like that (although I have in the past wished that you could!).

Of course, what you would actually do is tell the garage your requirements. Some of those might be quite specific: you might want a diesel engine or a sunroof. You might also provide a bit of background information, such as the fact that you have three children. This will give the salesperson an opportunity to add some value, as he (or she) might ask, for example, whether you want rear doors with childproof locks on them. And, of course, no sale would be complete without an attempt to sell you a few bits and pieces that aren't strictly necessary, like alloy wheels.

I'm mentioning all this because this current instalment in why IT projects fail concerns the Business Analysis stage. Now this isn't strictly sales - that's where my analogy breaks down - but a good business analyst will collect information not only about your specific requirements but also your business.

This enables the analyst to do three things: firstly to contextualise your requirements. Secondly to bring their experience of similar companies and projects to bear and thereby add value. And, thirdly, to ensure that the development fits in with your requirements strategically. After all, there's no point in buying a five-seater if your family is expecting a fourth child!

So, a business analyst needs to be a good listener. They need to ask you about your business, where it's come from, what it's doing now and where it's heading. The analyst needs to understand what systems the company uses now and whether any new software will be required to integrate with them.

Next the business analyst needs to listen to your requirements, using their experience to understand whether what you're asking for matches your stated intentions. Here their experience of other projects and companies will be of value, possibly preventing you from making mistakes and helping you to benefit from the experiences of other people.

The business analyst should also be able to make suggestions about what other options you might want to consider doing that aren't currently part of your plans. The cross-pollination of ideas across sectors is not always obvious but a good analyst will be able to spot them.

Once you have had this meeting - or possibly meetings - the business analyst should provide you with a business requirements document, which should detail the scope of the project and the requirements that you want satisfied, whilst also recording any discussions around future development. The document might include some design work but, really, it should be a summary of your business requirements.

Once you've approved this document, the company for whom the business analyst works should be able to give you a reasonably accurate estimated cost for the work. However, I wouldn't expect them to quote for the project until the more detailed analysis is complete and it wouldn't be unreasonable for their company to expect you to pay for this detailed ("systems") analysis, which will take days or even weeks. Next time I'll write about systems analysis and that stage of the project.

I think it should be fairly clear from what I've written here just what the issues are that might arise if the business analysis is not done properly; a client who ends up with a system that is not right for their business.

Friday, 30 March 2012

Scoping your IT project.

Wow! It's been a while since I was last here. Happy New Year! The last six months have flown by as we've acquired new projects, clients and colleagues. Plus, as readers of our newsletter will know, we've spent the first three months of this year rationalising our servers onto a single cloud-based platform. This has been an enormous undertaking and I'm absolutely delighted by its success, which was managed with absolute minimum disruption to our clients.

But in my last post I was starting a series of posts about why large IT projects fail. I had originally written a list of all the items I want to cover and this had gone missing. After I started sketching out this post I found it again and I was pleased to see I'd been consistent in what I see as the first thing to consider, and that is scope.

When I'm talking about IT or trying to explain it to non-technical folk, I often find that talking about building is a good analogy. So, let's imagine that you're going to build an extension for a new kitchen.

First of all, you need to consider the rest of your house. You might not be doing any work there but there's plumbing and electricity to consider, and the stresses on the existing infrastructure. This, then, is not the time to discuss whether the bathroom needs renovating although if that's being done at the same time, you need to make sure you aren't moving a pipe that you're planning to feed into the kitchen.

Similarly, then, for your new project, before you start talking about what it needs to do, what constraints are there? If it has to exchange information with other systems, how will that work? Have you checked whether those other systems have their own changes planned?

Next, focus on the essentials. What needs to to be done in this initial project? It might be sensible to defer considerations such as floor tiles, painting and decorating, and kitchen furniture. Sure, the kitchen might not be usable until these are in place but putting those to one side, you can focus on a manageable amount of work that is quite different in its nature. Your joiner is unlikely to want to sit in on a conversation about Italian tiles.

So, for your IT project, look at what needs to be achieved. Yes, you might want a letter printing facility but that's academic if your client data isn't right. Of course, you want to know that that will be a requirement at some point - you want to bear these things in mind - but for now you need to focus on the core deliverable. This enables you to keep your team smaller, which facilitates communication and eases change management. It also means you are less vulnerable to changes in requirements - you have a smaller target - and when those do arise, impact analysis is simpler.

Once you have reached this point, you can start getting into the detail of what you're building. Even on a project that has been scoped carefully, it's astounding how much there is to be done once you get into the detail. I think this is where a lot of big projects go wrong: a sensibly scoped project can look a bit unambitious, a bit limited in what it's delivering, so people think they might as well do a bit more while they're at it. Once you get into the detail., it's suddenly unmanageable. In 2004 I was on a project based in New York that was on a three month delivery cycle yet consistently failing to deliver. Really, all I did was cut the scope right back. There was a certain amount of scorn on the project, not least from the development team, who, I seem to remember, thought we could do it all in two weeks. We did it just in time for the next release date. We repeated the process twice more and, when I finished we had a successfully delivering project and a happy user community. It wasn't rocket science.

One final consideration. In our example, we're building a new kitchen but when that's done, we'll need to move all the kitchenware across from the old one. And we need to make sure there's room for that large steam-punk coffee machine. In system terms, I'm talking about data migration. You need to ensure the new system can handle your existing data and have a plan in place for moving it across. And rehearse that process, too. The worst project I ever worked on hadn't rehearsed its data migration. With a new system going live on the Monday, they kicked off the data migration on Friday night. By Sunday afternoon, only half the data had moved across. Rather than aborting, Monday saw this telecommunications company based in Britain with half its accounts on one system and half on the other. It was a disaster, operationally and from a PR perspective.

That's my guide to scoping then. Think about the big picture, don't be over ambitious. Simple, eh?

Tuesday, 18 October 2011

Why do large IT projects fail?

One way or another, pretty much everything I’ve done and written about for the last few years has been based on a single premise and that is that IT can be done well and that projects can be delivered to specification, on time and on budget.

Delivering websites and IT systems via a small business has only emphasised – quite painfully at times – the thoughts and experience I had gained over the previous fourteen years working freelance on blue chip IT projects.

Broadly speaking, there are two reasons IT projects fail. One of those reasons is the people working on the project and the other is the way in which the project is organised and run. Many of my subsequent posts will be about the latter but, just briefly, I’d like to touch on the former.

I’ve been in IT for twenty-three years now and every successful project I’ve worked on has had a high proportion of The Right People. The most successful project I’ve worked on was exclusively staffed by people of that calibre.

At Meantime, we have struggled with recruitment. This is partly down to where we are based – the one downside of having our office in the Lake District – and partly down to the fact that IT is not a proper profession. There are no widely accepted formal qualifications – particularly around systems development – and so recruitment rests on the shaky platform of CVs and interviews.

Over the years we have always recruited with optimism and looked to bring out the best in people and, at times, we have been badly let down. We’ve now settled on a recruitment formula, which is as follows: I interview the candidate and Steve, our lead developer, gives them a technical interview. (Steve is also a pretty shrewd judge of character.) If we both like them and, crucially, even if they are not technically quite up to scratch, we ask them to carry out an online psychometric questionnaire, which is followed up by an interview with a trained assessor. We then receive a report and, whatever, the outcome, carry out a third interview.

As you can tell, just from that brief description, it’s a laborious and expensive process. However, experience has shown us that it’s far more cost effective to go down this route than to put the wrong person onto a project, given the long term damage this can do.

I’ll illustrate this point with one brief example. Several years ago we did a project that involved classes and terms. The developer in question, let’s call him Paul, was given a data model to work from and was walked through the use of that data model. At the time, he queried the way terms and classes were related and the database structure and process were explained in detail.

In the end, however, and without consulting any of his colleagues, Paul decided to do the work the way he thought best. The project went into user acceptance test and, as we moved towards the first change in term, it became apparent that Paul’s solution wouldn’t work. I don’t know whether Paul had realised this earlier, certainly he handed in his notice around the time the issue became apparent and left his ex-colleagues to put things right.

You can imagine the stress this put on the company. The issue was not the client’s fault, so there was no extra funding, and we had other projects in progress. Being a small business, we didn’t have any spare staff, so Steve, myself and another colleague, Mary, worked extra hours to turn this around.

The issue here was not so much that Paul had coded the solution wrongly, it was that he decided he knew better than the person (me!) who had talked to the client and written the specification. Even then, the problem was not so much that Paul had his own opinion, it was that he didn’t discuss his intention with anyone.

These days we recruit people whom our interviews and the psychometric test identify as team players, people with empathy for our clients, who want to deliver the best solution for them. Following this method, we’ve employed people who didn’t have our skill set or the right experience, who have turned out to make a brilliant contribution to our team. Ultimately, you can teach people skills and give them experience, what you can’t do – at least, not very easily – is change their nature.

OK, so that was a little less brief than I intended and the calibre of the people contributing to projects will certainly crop up again in my following blogs, but the point I’m making is that all of the other things I’m going to write about, those things that contribute to a project’s success, will not work without the right people.

Despite what they say, recruitment agencies don’t filter candidates, except in the very broadest terms. If a candidate’s skillset matches the job requirements, the agency will forward the CV. Many claim to have interviewed clients and given the percentages that agencies demand, one would expect they have spent serious time vetting them. However, in my experience at least, that is simply not the case.

It’s not enough to like someone at interview or to hire them because they pass a technical interview. For a project to succeed you need people who are team players, people who care about a project’s success, people who want to make your clients happy.

Last weekend, we carried out a data migration. Without being asked, the developer involved emailed me to say he’d be available if needed over the weekend and another colleague, who wasn’t directly involved, rang me over the weekend to check everything had gone to plan. When people take this level of interest, when they care about the outcomes, when people like this are working for you, then, with the right process and organisation, you can deliver successful IT projects.